Initially Salt and Sanctuary plays much like a 2D version of any of the Soulsborne series. You start with having to learn to not over use your stamina and learning you combos. The first boss in the game has the specific move set to learn how to use these skills. Not long after learning these skills, the game adds different mechanics that are going to be used in future boss fights. Some of these mechanics include walking on the ceiling and being able to burn down certain walls.
These mechanics in the game are part of what makes it different than other games in this genre. Continue reading Salt and Sanctuary Review