On the way to Dragon Shores for a much needed vacation, Spyro and Sparx get interrupted by a group of characters who intercept the Dragon Shores portal. An over enunciating satyress, a mentally slow cheetah, and a bushy-browed mole, seek Spyro’s assistance in their battle against Ripto, who is taking over the world of Avalar and has a fear of dragons. Once again, Spyro is reluctantly roped into a situation where he’s forced to play the hero.
Spyro the Dragon was ahead of its time when it came out in 1998. For an early 3D platforming game, it courageously included spoken dialogue during animated scenes and contained ambitious graphics. These features, combined with unifying mechanics, made for a well defined fictional world that continues to hold up in quality to this day.
Continue reading Hindsight: Spyro The Dragon Review