In year one of the newest generation of consoles, it’s been clear that Sony’s PlayStation 4 has had the edge over Microsoft’s Xbox One in many ways. One of the most important differences for gamers has been the graphical advantage that the PS4 has boasted. Now, MachineGames, developer of Wolfenstein: The New Order, say that “there was a much bigger difference in making a game for both PS3 and Xbox 360 back in the day than what it is now.” This came from Andreas Ojerfors, senior gameplay designer on the new Wolfenstein title in an interview with TechRadar.
With the exception of a few titles there has been an obvious advantage in performance for the PlayStation 4. Now that we know that the consoles are actually relatively similar hardware wise, there are only a few reasons for this dissonance in performance. One of the most significant issues seems to be Microsoft’s use of ESRAM in their new Xbox. This type of RAM has proven to be difficult to work with by some developers, and might take some time for them to fully utilize the system’s power. Also, with the announcement of Direct X 12, Microsoft has promised an easier development experience.
Wolfenstein: The New Order is the game we’ve been waiting for. This is the game that shows us that both of these expensive pieces of tech are capable of pushing out some truly amazing images, at a comparable level. Wolfenstein runs at 1080p and 60fps on both consoles, for those keeping track.
Early on, these two consoles have been made out to be much further apart in hardware than they actually are. Of course, Microsoft’s initial policies and price point with the Xbox One probably contributed to people hopping on the hate wagon, but the facts are the facts. This console generation has barely begun, and while the PS4 has a slight advantage in hardware, I think we’re going to see games look a lot closer graphically throughout the ten-fifteen year life cycle of these systems.